Brothers In GamingMar 1315 minInterview Series #1: Difficulty vs ApproachabilityWe interviewed four experts and asked them their takes on difficulty settings and gameplay approachability in recent video games Stay in...
Brothers In GamingJan 1612 minSynesthesia in Video Games: A Look Into Tetsuya Mizuguchi's Game Design PhilosophyWe explore an underleveraged concept in the gaming industry - Synesthesia - and delve into the career of one of its strongest advocates:...
Brothers In GamingMay 31, 202315 minOmori: How streamers, narrative and art led an indie game to successOmori has been a fun and interesting game to play. It has some unique aspects and a weird winning strategy around streaming...