Brothers In GamingOct 2220 min readBalatro: How a solo developer sold more than 1M copies in one monthWe looked at Balatro's pre-launch campaign, its successful launch strategy, and discuss what the near future holds for one of the most...
michelecatanoJul 1013 min readUncovering the Reasons Behind Japanese Companies' Success: A Look at Employee Value and the Kaizen (改善) ApproachI dive into a topic that is dear to me - How Japanese studios have been approaching this rapidly evolving market and make the most of out...
Brothers In GamingMar 1315 min readInterview Series #1: Difficulty vs ApproachabilityWe interviewed four experts and asked them their takes on difficulty settings and gameplay approachability in recent video games Stay in...
Brothers In GamingJan 1613 min readSynesthesia in Video Games: A Look Into Tetsuya Mizuguchi's Game Design PhilosophyWe explore an underleveraged concept in the gaming industry - Synesthesia - and delve into the career of one of its strongest advocates:...
Brothers In GamingMay 31, 202315 min readOmori: How streamers, narrative and art led an indie game to successOmori has been a fun and interesting game to play. It has some unique aspects and a weird winning strategy around streaming...