top of page
Brothers In Gaming
Oct 2220 min read
Balatro: How a solo developer sold more than 1M copies in one month
We looked at Balatro's pre-launch campaign, its successful launch strategy, and discuss what the near future holds for one of the most...
michelecatano
Jul 1013 min read
Uncovering the Reasons Behind Japanese Companies' Success: A Look at Employee Value and the Kaizen (改善) Approach
I dive into a topic that is dear to me - How Japanese studios have been approaching this rapidly evolving market and make the most of out...
Brothers In Gaming
Mar 1315 min read
Interview Series #1: Difficulty vs Approachability
We interviewed four experts and asked them their takes on difficulty settings and gameplay approachability in recent video games Stay in...
Brothers In Gaming
Jan 1613 min read
Synesthesia in Video Games: A Look Into Tetsuya Mizuguchi's Game Design Philosophy
We explore an underleveraged concept in the gaming industry - Synesthesia - and delve into the career of one of its strongest advocates:...
Brothers In Gaming
May 31, 202315 min read
Omori: How streamers, narrative and art led an indie game to success
Omori has been a fun and interesting game to play. It has some unique aspects and a weird winning strategy around streaming...
Brothers In Gaming
May 30, 20232 min read
Welcome to our gaming blog!
A quick intro for our new blog
bottom of page